Apple
Software Engineer, Apps
Job description
Do you want to help reshape productivity software for tomorrow's consumers and creators? Are you interested in creating amazing user experiences on macOS, iOS and iPadOS, and visionOS? Do you have a passion for code that is as elegant as the output that it produces? The Graphics team in Apple's Productivity Apps group is looking for an engineer to help build the future of visual productivity in Apple Creator Suite.
The Graphics team drives exciting new graphics and drawing features that assist and inspire people in apps like Freeform, Keynote, Numbers, and Pages, and across the rest of Apple Creator Suite. We're also responsible for key infrastructure across the entire stack, operating everywhere from the low-level persistence layers to our cloud technologies to the interface and presentation level that our users see every time they open one of our apps.
In the job you'll;
Collaborate effectively with other engineers, human interface designers, marketing teams, and content producers to brainstorm, prototype and ship new interactions and visual capabilities and enhance existing ones;
Architect and build new infrastructural components that encapsulate platform complexity, helping other teams building visual productivity features focus on their own components;
Develop new interactions and visual capabilities that broaden our users' capabilities and support their best work
Make good use of documentation, IDEs, debuggers and other tools in understanding the large code base which forms the underpinnings of our products;
Write easy-to-understand new code, and work to fix existing bugs and make architectural improvements that resist them;
Keep our endlessly creative customers in mind at all times, delighting them while supporting their best work.
3+ years of experience with Swift or Objective-C
Skilled with object-oriented design
Experience with Metal, CoreGraphics, or other 2D graphics environments
Experience with Apple's core UI frameworks, such as SwiftUI, UIKit, or AppKit, to build the visual level that users interact with daily
Ability to communicate clearly, both verbally and in writing
Bachelor's degree in Computer Science or equivalent, or 5+ years of work experience
Past experience building software for macOS
Experience working in large industrial code bases with large teams
Demonstrated skill at understanding non-technical users' needs and developing appropriate solutions
Software Developer Resume Example
See a professional resume example for this role with key skills, action verbs, and ATS-friendly formatting.
View resume exampleResponsibilities
- Are you interested in creating amazing user experiences on macOS, iOS and iPad
- The Graphics team in Apple's Productivity Apps group is looking for an engineer to help build the future of visual productivity in Apple Creator Suite
- The Graphics team drives exciting new graphics and drawing features that assist and inspire people in apps like Freeform, Keynote, Numbers, and Pages, and across the rest of Apple Creator Suite
- We're also responsible for key infrastructure across the entire stack, operating everywhere from the low-level persistence layers to our cloud technologies to the interface and presentation level that our users see every time they open one of our apps
- Collaborate effectively with other engineers, human interface designers, marketing teams, and content producers to brainstorm, prototype and ship new interactions and visual capabilities and enhance existing ones;
- Architect and build new infrastructural components that encapsulate platform complexity, helping other teams building visual productivity features focus on their own components;
- Develop new interactions and visual capabilities that broaden our users' capabilities and support their best work
- Make good use of documentation, IDEs, debuggers and other tools in understanding the large code base which forms the underpinnings of our products;
- Write easy-to-understand new code, and work to fix existing bugs and make architectural improvements that resist them;
- Keep our endlessly creative customers in mind at all times, delighting them while supporting their best work
Qualifications
- 3+ years of experience with Swift or Objective-C
- Skilled with object-oriented design
- Experience with Metal, CoreGraphics, or other 2D graphics environments
- Experience with Apple's core UI frameworks, such as SwiftUI, UIKit, or AppKit, to build the visual level that users interact with daily
- Ability to communicate clearly, both verbally and in writing
- Bachelor's degree in Computer Science or equivalent, or 5+ years of work experience
- Past experience building software for macOS
- Experience working in large industrial code bases with large teams
- Demonstrated skill at understanding non-technical users' needs and developing appropriate solutions
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