Globenet Consulting Corp
WebsitePrincipal Game Designer (Engagement / Progression Systems)
Company
Globenet Consulting Corp
Role
Principal Game Designer (Engagement / Progression Systems)
Location
Martha Lake, Washington, US
Job type
Full-time
Posted
Yesterday
Salary
Job description
Job Description
Job Description
Benefits: Competitive salary Opportunity for advancement Training & development Principal Game Designer (Engagement / Progression Systems) Location: Preferred Cary, NC / North Carolina , open to Remote
What we offer Remote option available (NC preferred for team collaboration) High-impact design ownership across a large, live-service platform Fast iteration environment with strong cross-disciplinary partnership Role Overview We are hiring Principal Game Designers to solve high-level engagement challenges across a flagship live-service multiplayer ecosystem . This role focuses on evolving established engagement structures (e.g., quests, passes, progression, rewards) and inventing new systems that guide experience, mastery, and long-term participation.
You will set vision across cross-functional teams, ensure engagement systems support long-term health, and drive rapid iterationprototype, ship, learn, and refine.
Responsibilities Craft meaningful goals that grow exposure, experience, and mastery of new and existing gameplay mechanics. Lead innovation for engagement systems, including progression loops, rewards, and frameworks aligned to engagement metrics. Define and communicate a clear experience vision across multiple internal teams and disciplines. Partner with product and marketing teams to support satisfaction, ecosystem health, and growth-driving activations. Drive iterative live design: prototype quickly, ship improvements, analyze outcomes, and iterate fast. Requirements 10+ years shipping multiple titles as a game designer. Deep experience building engagement content or goal-based progression systems in live-service multiplayer environments. Demonstrated ability to empathize with players and translate motivations into durable systems and goals. Strong understanding of what drives engagement and long-term participation in multiplayer ecosystems. Ability to adapt quickly to shifting needs, make decisions, and own the vision end-to-end. Education : Bachelors degree in CS or related field preferred (or equivalent experience). Player-focused, solutions-driven, innovative, and decisive working style.
This is a remote position.