Sigmasoftware2

Sigmasoftware2

Game Developer

Role

Game Developer

Job type

Full-time

Posted

1 week ago

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Salary

Not disclosed by employer

Job description

  • Develop high-quality slot games from concept to release
  • Collaborate closely with game designers, artists, animators, server developers, and QA teams
  • Integrate visual assets into the game engine and optimize for performance and memory usage
  • Apply AI tools to streamline workflows and enhance creativity
  • Provide mentorship and technical guidance to junior developers and artists
  • Ensure adherence to best practices and maintain organizational discipline to meet delivery timelines
  • Contribute to internal competence centers and innovation initiatives
  • Proven experience in video slot game development
  • Strong proficiency in JavaScript / TypeScript / HTML / CSS
  • Minimum 3 years’ hands-on experience with PixiJS, Phaser, or similar game engines
  • Experience working at the intersection of development and art (Technical Artist or similar role)
  • Proficiency with Spine, Adobe Photoshop, Adobe Animate
  • Solid understanding of OOP, SOLID principles, and game programming patterns (Game Loop, Update Method, State)
  • Familiarity with design patterns (MVC, Singleton, Observer, Decorator, Chain of Responsibility, Abstract Factory)
  • Understanding of QA/QC processes, including test cases and test suites
  • Upper-Intermediate level of English

WILL BE A PLUS: 

  • Experience with shader development (GLSL or similar)
  • Expertise in optimizing 2D graphics, animations, and rendering pipelines
  • Experience in crash game development
  • Ability to create tools/pipelines to improve collaboration between developers and artists
  • Portfolio or pet projects showcasing both technical and artistic skills
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