Arenanet
Contract Senior Creature AI Designer (Unannounced Project)
Company
Role
Contract Senior Creature AI Designer (Unannounced Project)
Job type
Full-time
Posted
18 hours ago
Salary
Job description
At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 21 million players worldwide
ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.
We are looking for a Contract Senior Creature AI Designer with expertise in designing, implementing, and polishing enemy and friendly AI behaviors to help define and implement high-quality systems for an unannounced project built in Unreal Engine 5. This is an advanced role where you’ll be asked to own complex iteration, work collaboratively with multiple disciplines, and establish and maintain quality and technical standards for our content.
WHO WE ARE LOOKING FOR
- Collaborate – Partner with Content Design, Technical Design, Creature Design, Art, and Engineering to deliver quality AI behaviors that serve the needs of those teams.
- Plan – Work with Systems and Product Leads to support development timelines and goals for content completion.
- Simplify – Craft elegant solutions that create opportunities for players to engage with AI in understandable and intentional ways.
- Drive – Maintain vision and direction for the AI behaviors needed across the game.
- Implement - Use Unreal Engine 5 tools and scripting systems to rapidly prototype and stress-test AI behaviors across the scenario space to find what works for each system.
- Prioritize – Work with the AI Engineering team to prioritize work and focus efforts on problems in priority order.
- Polish - Iterate on features based on player feedback, data, internal playtests, and design reviews to ensure gameplay moments are polished, intuitive, and aligned with the overall player experience.
- Exemplify – Be an example for the team of the quality bar, how to work effectively within constraints, and how to be a professional within the industry.
WHAT YOU’LL NEED TO BE SUCCESSFUL
- 5+ years of experience in game development with a focus on live service, metagame features, and rewards systems
- 1 or more AAA games shipped in an AI behaviors focused role.
- Pre-production game design experience.
- Experience implementing gameplay systems using Unreal Engine 5. Strong experience working on Unreal AI behaviors.
- Experience working on AI Behaviors for a multiplayer game.
- Ability to implement and iterate content using engine tools, scripting systems, or visual scripting.
- Excellent collaboration and communication skills when working with cross-disciplinary teams.
This is a 12-month remote-friendly contract position.
Applications will be accepted until Friday, May 15th at 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed.
Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.


