Blackbirdinteractive
Senior Character Artist (7-month contract)
Company
Role
Senior Character Artist (7-month contract)
Location
Remote
Job type
Temporary full-time
Found on Mokaru
2 weeks ago
Salary
Job description
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Responsibilities •
Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine.
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Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency.
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Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine.
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Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.
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Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
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Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements •
4+ years of experience in the game industry, specifically in character art for PC or console platforms.
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Strong portfolio showcasing realistic human anatomy, clothing and armor design.
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Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.
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Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.
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Experience working within proprietary engines, with strong technical execution and problem solving skills.
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Desire to be highly collaborative and eager to take constructive feedback
Pluses •
Passion for grounded, immersive science fiction
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Knowledge of Marvelous Designer
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Basic knowledge of Character-Skinning and Rigging
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Familiarity with 3ds Max
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Familiarity with using Proprietary Engines


