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Larian

Larian

Lead Graphics Programmer

Company

Larian

Role

Lead Graphics Programmer

Location

PL

Job type

Full-time

Found on Mokaru

18 hours ago

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Salary

Not disclosed by employer

Job description

Responsibilities

  • Lead, mentor and coach our Graphics team
  • Assist with recruiting of Graphics Programmers
  • Manage code reviews and code features documentation
  • Work in tandem with Larian Studios other programming Leads
  • Assist in maintaining, porting and extending our proprietary engine on multiple platforms
  • Debug and optimize code to hit quality and performance targets
  • Show a strong passion for low level coding and a big interest in performance analysis
  • Complete all tasks in a timely manner and to a consistent high quality standard
  • Develop well designed software within project schedule to team standards
  • Show strong passion for making the highest quality state of the art games
  • Safeguard company assets including source code, art work, tools, technical know-how

Requirements

  • Demonstrable Lead or Management experience
  • Extensive experience programming for games
  • Excellent C++ skills
  • Strong mentor and coaching ability
  • Excellent written and spoken English skills
  • Passion for making and playing great games
  • Experience with graphics APIs like Directx 12 and Vulkan
  • Experience with a wide range of CPU and GPU profiling tools
  • Multi threading should be second nature
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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