Blackbirdinteractive
Technical Animator (12-month contract)
Company
Role
Technical Animator (12-month contract)
Location
Remote
Job type
Temporary full-time
Found on Mokaru
1 week ago
Salary
Job description
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Responsibilities •
Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows
•
Produce high quality animation in gameplay to fit the overall style and established creative direction
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Proficient in animating both mechanical and humanoid assets
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Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project
•
Collaborate with technical artists to fill gaps in pipeline and tools where needed
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Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up
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Collaborate with production to provide estimates and timelines to ensure timely delivery of assets
Requirements •
4+ years of experience in technical animation and gameplay animation specifically for games
•
Strong knowledge of rigging workflows
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Well-versed in Maya and Unreal Engine 5
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Familiarity with game-ready skeleton design, skinning, and animation scene structure
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Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
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Comfort with quick iteration and problem-solving
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Strong communication skills and a collaborative mindset
Bonuses •
Passion for games
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Passion for film and cinematography
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Experience manipulating Unreal camera rigs and setups


