Embark Studios
VFX Artist
Salary
Job description
We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets.
Example of responsibilities
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Create and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference.
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Build effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms.
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Author shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization.
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Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team.
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Partner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes).
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Profile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline.
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Contribute to look development, references, and visual targets alongside the Art Director and VFX Lead.
It would be awesome if you have
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5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work).
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Strong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken).
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Solid understanding of the physics and behavior behind realistic effects
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Proficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering.
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Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar.
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A strong artistic eye, timing, silhouette, color, composition, and motion.
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Performance-minded: comfortable profiling and optimizing for frame budgets.
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Strong communication and collaboration skills across art, design, and engineering.
Nice to have
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Houdini for VFX simulation and tool/HDA creation.
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Experience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro).
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Scripting (Python, Blueprint, or similar) for tooling and automation.
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Background in film/VFX or a strong traditional art/photography foundation.
At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
We welcome people from all backgrounds and are looking forward to reading more about you (in English)!


