Ubisoft

Technical Artist [PCG & Houdini]

Company

Ubisoft

Role

Technical Artist [PCG & Houdini]

Location

Montreal, QC, ca

Job type

Full-time

Posted

Yesterday

Salary

Not disclosed by employer

Job description

As a Technical Artist [PCG & Houdini] at Ubisoft Montreal, you will design, build, and support procedural content generation systems that enable teams to create high-quality, scalable environments while meeting production and performance requirements. You will work closely with artists, designers, and programmers to deliver reliable, production-ready solutions.

What you’ll do

  • Design, implement, and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine.
  • Create, optimize, and profile materials and shaders to support large-scale procedural environments.
  • Develop data-driven PCG systems that generate environments, points of interest, variations, and fine details at scale.
  • Prototype, iterate, debug, and deliver production-ready tools and systems across Houdini and Unreal.
  • Ensure generated content meets performance, stability, and runtime constraints.
  • Own the quality and controllability of generated content, including budgets, streaming, collisions, and navigation.
  • Collaborate with art and design teams to maintain artistic coherence and strong playability.
  • Take end-to-end ownership of PCG tools, including documentation, usability, and long-term maintainability.

What you bring to the team

  • Strong experience with procedural workflows in Houdini and Unreal Engine.
  • Solid understanding of real-time rendering constraints and performance optimization.
  • Ability to design robust and scalable systems suitable for production environments.
  • Strong problem-solving skills and comfort debugging complex technical setups.
  • Experience collaborating across art, design, and programming disciplines.
  • Clear communication skills to explain technical concepts to diverse teams.
  • A portfolio or project examples demonstrating procedural systems, tools, or pipelines.

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Links to tools, technical demos, or project work relevant to the Technical Artist role
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