Ubisoft
Technical Artist [PCG & Houdini]
Company
Ubisoft
Role
Technical Artist [PCG & Houdini]
Location
Montreal, QC, ca
Job type
Full-time
Posted
Yesterday
Salary
Job description
As a Technical Artist [PCG & Houdini] at Ubisoft Montreal, you will design, build, and support procedural content generation systems that enable teams to create high-quality, scalable environments while meeting production and performance requirements. You will work closely with artists, designers, and programmers to deliver reliable, production-ready solutions.
What you’ll do
- Design, implement, and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine.
- Create, optimize, and profile materials and shaders to support large-scale procedural environments.
- Develop data-driven PCG systems that generate environments, points of interest, variations, and fine details at scale.
- Prototype, iterate, debug, and deliver production-ready tools and systems across Houdini and Unreal.
- Ensure generated content meets performance, stability, and runtime constraints.
- Own the quality and controllability of generated content, including budgets, streaming, collisions, and navigation.
- Collaborate with art and design teams to maintain artistic coherence and strong playability.
- Take end-to-end ownership of PCG tools, including documentation, usability, and long-term maintainability.
What you bring to the team
- Strong experience with procedural workflows in Houdini and Unreal Engine.
- Solid understanding of real-time rendering constraints and performance optimization.
- Ability to design robust and scalable systems suitable for production environments.
- Strong problem-solving skills and comfort debugging complex technical setups.
- Experience collaborating across art, design, and programming disciplines.
- Clear communication skills to explain technical concepts to diverse teams.
- A portfolio or project examples demonstrating procedural systems, tools, or pipelines.
What to send our way
- Your CV highlighting relevant skills and experiences
- Links to tools, technical demos, or project work relevant to the Technical Artist role
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