People Can Fly
Principal Technical Level Designer
Company
Role
Principal Technical Level Designer
Job type
Full-time
Found on Mokaru
1 month ago
Salary
Job description
- Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns, and special events into compelling gaming experiences.
- Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows, and pipelines.
- Proactively tackle the most complex technical issues
- Working directly with programmers, game designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game.
- Assessment of designs, game features, and pipelines, identifying potential risks, looking for systemic improvement.
- Assisting with prototyping and production of the technical elements for game features.
- Testing new features and tools before they are deployed to the rest of the team to ensure they meet the department’s requirements.
- Ensuring Level Designers comply with the official metrics and technical standards.
- Reviewing blueprints done by team members, analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs.
- Implementing prefabs that are easy to use, configure or adjust by team members.
- Making sure the Level Design team can efficiently maintain a balance between the creative vision for the project and the technical budget restraints provided by the Technical Director by acting as a technical reference for the team in relation to level design.
- Assisting the rest of the department with debugging and bug fixing, collaborating with other teams on interdisciplinary investigations when needed and act as ambassador within the project and studio wide.
- Maintaining owned project documentation.
- Stay informed of best practices and technical solutions used in the industry.
- Contributing to the company’s knowledge base and cooperating with other teams to keep it up-to-standards.
- Manage or supervise work of established Strike Teams.
- Occasionally support Lead in recruitment projects with HR collaboration.
- Occasionally can onboard new hires.
- 7+ years of professional experience or at least one shipped PC or console title, including 5+ years of experience in a technical designer position.
- Technical background - experience with scripting languages, understanding of programming paradigms and concepts.
- Strong Unreal Engine 4 or 5 knowledge.
- Experience in the development of multiplayer / co-op title, understanding replication and network communication.
- Experience with performance profiling and optimization.
- Debugging experience, high problem-solving skills, and strong internal drive to understand how things work.
- Ability to focus and work without micro-management while adhering to schedules.
- Self-motivation.
- Excellent communication skills.
- Strong mentoring skills.
- Strong verbal and written communication skills in English.
Nice to have
- Experience with multiple different 3D engines
- Experience in the design of tools and workflows
- Interdisciplinary experience, generalist approach
- Knowledge of Maya, 3DS Max, or similar 3D package
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.


