Ubisoft

Ubisoft

Character Artist - Modeling & Texturing

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Company

Ubisoft

Role

Character Artist - Modeling & Texturing

Location

Toronto, ON, ca

Job type

Full-time

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Salary

Not disclosed by employer

Job description

As a Character Artist at Ubisoft Toronto, you’ll create high-quality, real-time character art for integration into our projects. You’ll work closely with the Art Director to follow the creative vision and collaborate with the Technical Director to meet performance goals. Using tools such as ZBrush, Marvelous Designer, and scan-based workflows, you’ll produce detailed, optimized characters that bring life and emotion to our worlds while meeting technical and artistic standards.

What you’ll do

  • Collaborate with the Art Director to deliver detailed, high-quality character models aligned with the creative vision  
  • Interpret references to create realistic characters and clothing  
  • Build high-resolution meshes using scans, digital sculpting, and digital tailoring tools  
  • Retopologize assets into optimized, rig-friendly low-poly models for integration  
  • Create and apply textures using physically based rendering workflows  
  • Generate and optimize UV layouts for efficient texture usage  
  • Address feedback from art and technical teams to refine characters  
  • Partner with animators, designers, and programmers to meet gameplay and technical needs

What you bring to the team

  • Proficiency with character modeling tools such as 3ds Max, Maya, or Blender  
  • Advanced digital sculpting skills with ZBrush and garment creation with Marvelous Designer  
  • Experience working with scan-based and photo-real assets  
  • Knowledge of topology for animation and facial expression range  
  • Expertise in texturing using tools like Substance Painter, including normal map extraction  
  • Understanding of physically based rendering workflows and efficient texture space usage  
  • Knowledge of human anatomy, clothing form, and character silhouette  
  • A collaborative mindset with the ability to adapt to project pipelines and technical constraints

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing character art, including sculpting, texturing, and real-time assets

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

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